1.3m Unitree G1 Perfect Layup! HKUST Unveils World’s First Real Basketball Robot Demo

1.3m Unitree G1 Perfect Layup! HKUST Unveils World’s First Real Basketball Robot Demo

Robot Basketball Breakthrough: Unitree G1 Executes Real-World Layup

A 1.3-meter-tall “Little Potato” Unitree G1 robot can now perform a smooth three-step basketball layup — in the real world.

image

While it’s not about to enter the NBA draft, this feat brings the robot closer to dominating rural “village BA” games.

> This marks the world’s first robot capable of completing basketball gameplay actions in a real environment, achieved by researchers at The Hong Kong University of Science and Technology (HKUST).

image

---

From Simulation to Reality

The team hasn’t yet released detailed specs, but based on prior work, the breakthrough builds upon earlier robot basketball skills with major enhancements.

Accepted at SIGGRAPH 2025:

SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations

image

---

Core Problem Addressed

Challenge in RL from Interaction Demonstrations (RLID):

Real-world human–robot interaction data is often:

  • Sparse: Skills lack variation and transitions.
  • Disconnected: No natural linkage between skill segments.
  • Noisy: Contains physically impossible states and artifacts (e.g., clipping, incorrect contact positions).

These data flaws hinder skill mastery and task robustness.

---

SkillMimic-V2 Innovations

image

Core Idea: Even noisy, sparse demonstrations imply many physically feasible trajectories that can bridge missing transitions and enhance skill range.

Three Key Components:

  • Stitched Trajectory Graph (STG)
  • Finds and links similar states across different skill demonstrations.
  • Adds connections between skills via masked transitional frames.
  • Enables learning of missing skill transitions (e.g., dribble → shoot).
  • State Transition Field (STF)
  • Starts training from randomly sampled states near reference trajectories.
  • Inserts masked states when far from the target to let the policy learn recovery dynamics.
  • Creates a recovery-capable state space.
  • Adaptive Trajectory Sampling (ATS)
  • Dynamically adjusts sampling probability based on the difficulty of segments.
  • Harder segments (low reward) are sampled more often.
  • Prevents early failure from breaking long task sequences.

---

Performance Gains

In Isaac Gym simulation:

  • Robot successfully performs layups under disturbance.
  • Smooth transitions between dribbling and shooting.

Results vs. previous state-of-the-art (SkillMimic):

| Metric | SkillMimic | SkillMimic-V2 |

|-----------------------------|------------|---------------|

| Layup success rate | 0% | 91.5% |

| Task Switching Success Rate | 2.1% | 94.9% |

image

---

Predecessor: SkillMimic (CVPR 2025 Highlight)

image

Goal: Master physics-based Human–Object Interaction (HOI) skills without tedious handcrafted rewards.

Key Innovations:

  • Unified HOI Imitation Reward — trains multiple skills under one reward configuration.
  • Contact Graph — captures precise contact relationships across body parts and objects.
  • Hierarchical Skill Reuse — low-level skills reused by high-level controllers for complex tasks.

Pipeline:

  • Data Collection — real basketball skill demonstrations.
  • Low-Level Training — imitate HOI data to learn skills.
  • High-Level Training — combine and reuse skills for continuous task sequences.
image

Datasets:

  • BallPlay-V — video-based estimation (~35 min data).
  • BallPlay-M — optical motion capture (high accuracy).

Result: Higher skill mastery than DeepMimic & AMP, learning dribbling, layup, and shooting with one unified setup.

image

---

Early Roots: PhysHOI (2023)

image

PhysHOI: Physics-based imitation learning for dynamic HOI.

Method:

  • Input: Current simulated HOI state + reference HOI state.
  • Output: Actions → physics simulator → next state.
  • Optimized with kinematic rewards + contact–grasp rewards.
image

Also features:

  • Contact Graph — aggregates body part–object contact info.
  • BallPlay Dataset — full-body basketball demonstrations.

Notable Outcome: Robust performance regardless of ball size.

---

Lead Researcher Spotlight: Wang Yinhui

image

Key contributor across PhysHOI, SkillMimic, and SkillMimic-V2 — nicknamed “Number One Basketball Researcher” by netizens.

  • PhD Year 2 at HKUST under Prof. Tan Ping
  • MSc: Peking University
  • BSc: Xidian University
  • Internships: IDEA Research, Unitree Robotics, Shanghai AI Lab

From 2023 simulations to real-world robot basketball in 2025, progress accelerated by improved robot hardware.

image

---

Connecting Robotics with AI-Creation

Platforms like AiToEarn官网 let researchers publish and monetize AI-generated technical content globally.

  • Cross-platform publishing: Douyin, Kwai, WeChat, Bilibili, Xiaohongshu, Facebook, Instagram, LinkedIn, Threads, YouTube, Pinterest, X/Twitter.
  • Analytics & Ranking: discover top AI models relevant to robotics and RL.
  • Docs: AiToEarn文档
  • Model Rankings: AI模型排名

For projects like PhysHOI or SkillMimic-V2, such tools could streamline sharing results, videos, and interactive simulations to multiple audiences — while sustaining research monetization.

image

---

References

  • https://x.com/NliGjvJbycSeD6t/status/1991536374097559785
  • https://wyhuai.github.io/info/
  • https://ingrid789.github.io/SkillMimicV2/
  • https://wyhuai.github.io/physhoi-page/
  • https://ingrid789.github.io/SkillMimic/

Read more

Translate the following blog post title into English, concise and natural. Return plain text only without quotes. 哈佛大学 R 编程课程介绍

Harvard CS50: Introduction to Programming with R Harvard University offers exceptional beginner-friendly computer science courses. We’re excited to announce the release of Harvard CS50’s Introduction to Programming in R, a powerful language widely used for statistical computing, data science, and graphics. This course was developed by Carter Zenke.