Creative Web Development with Three.js and Blender

# ๐Ÿš€ Learn Creative Web Development with Three.js and Blender

A **new beginner-friendly course** is now available on the [freeCodeCamp.org YouTube channel](https://youtu.be/yhtdkuw9mbM).  
It teaches you step-by-step how to create an **immersive 3D web portfolio** from scratch.

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## ๐Ÿ“š What You'll Learn

The course starts with **Blender** to master the fundamentals of 3D modeling.  
After creating your assets, you'll move on to **Three.js** for rendering and interactive web experiences.

### ๐Ÿ‘จโ€๐Ÿซ Instructor  
Created by **Andrew Woan**, this course is perfect for anyone who wants to **blend creative design with web development skills**.

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## ๐Ÿ—‚ Course Outline

### Part 1 โ€” Getting Started
- Introduction & Project Demo  
- Prerequisites  
- What is Creative Web Development?  
- First Steps with Blender  
- *(Optional)* Learning Exercise โ€“ Think like a 3D Artist  

### Part 2 โ€” 3D Modeling in Blender
- Modeling a Tree โ€” *bad and good methods*  
- Modeling a Character  
- Starting Materials  
- *(Optional)* Other Things You Can Model  
- Modeling Ground & Level  
- Adding Image Textures  
- Path Modeling Exploration  
- Trying Different Cameras  
- Scene Modeling Breakdown  
- Adding Text & Signs  

### Part 3 โ€” Export & Integration
- Preparing for Export โ€” Normals, Face Deletion, Cleanup  
- Exporting the Model  
- Preview in the Three.js Editor  

### Part 4 โ€” Three.js Development
- Coding Setup with VS Code  
- Getting Started with Three.js  
- *(Optional)* Learning Exercise โ€“ Make the Camera Move Away  
- Quality-of-Life Adjustments  
- Loading & Preparing Models  
- Updating Camera & Lighting  
- *(Optional)* Learning Exercise โ€“ Change Material Color in Three.js  
- Interactions with Raycaster  
- Character Movement with GSAP  

### Part 5 โ€” Advanced Features
- Collision Detection Implementation & Custom Movement  
- Understanding Complex Three.js Example Code  
- Retrospective Code Analysis  
- Code & Scene Cleanup  
- Make the Camera Follow the Player  
- *(Optional)* Learning Exercises โ€” Loading Screen, Mobile Controls, Theme Switcher  

### Part 6 โ€” Deployment & Wrap-Up
- Deploy with GitHub + Vercel  
- Final Words & Reflections  

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## ๐ŸŽฏ Outcomes
By the end of this course, youโ€™ll have:
- A **professional 3D portfolio website**  
- Skills to combine **Blenderโ€™s creative power** with **Three.jsโ€™s rendering capabilities**  

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## ๐Ÿ’ก Bonus Tip โ€” Multi-Platform Publishing

If you plan to share 3D or AI-assisted projects widely, check out **[AiToEarn](https://aitoearn.ai/)** โ€” an open-source global AI content monetization platform.

With AiToEarn, you can:
- Publish content simultaneously to platforms like Douyin, Kwai, WeChat, Bilibili, Rednote (Xiaohongshu), Facebook, Instagram, LinkedIn, Threads, YouTube, Pinterest, and X (Twitter)  
- Access analytics and AI model rankings  
- Streamline publishing technical demos, tutorials, or digital art

This tool is especially useful if your **interactive 3D projects** are meant for global audiences.

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## ๐ŸŽฅ Watch the Course
Full course length: **6 hours**  
โ–ถ [Watch here on freeCodeCamp.org YouTube](https://youtu.be/yhtdkuw9mbM)

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