Elimination Game’s New Innovative Gameplay Hits $1M Monthly Revenue in 70 Days

Elimination Game’s New Innovative Gameplay Hits $1M Monthly Revenue in 70 Days

A Rare Example of Light Gameplay Innovation

image

Cover image generated by AI

Casual elimination-based gameplay is one of the most highly monetizable genres in mobile gaming.

This applies not only to traditional match-3 games, but also to variations using elimination mechanics—such as screw-tightening or rope-untying.

While surface mechanics vary, the core goal remains the same: remove game elements to drive IAP revenues in the millions per month.

After years of “tightening virtual screws,” one developer has introduced a new concept closer to pure elimination, capable of reaching $1M+ monthly revenue within just 70 days of launch.

---

The Rise of Pixel Flow

image

"Pixel Flow" | Image source: Diandian Data

image

From a Small Turkish Studio to Big Numbers

A small Turkish studio takes the Rollic approach to innovate —

Their second release may already be on track for $1M+ in monthly revenue.

image

Source: data.ai

  • Studio: Loom Games, Istanbul, Turkey
  • Release date: Mid-August this year
  • Revenue spike: $44K daily on Oct 27, equally from iOS & Google Play
  • iOS US chart peak: #166 grossing, just two months after launch
image

Daily revenue growth trend | Source: Diandian Data

Despite strong growth, the studio remains low-profile:

  • Limited public info from Loom Games account on Diandian Data
  • No LinkedIn or Crunchbase presence
  • Founder likely from a top-tier Turkish studio
image

---

Loom Games’ First Title — Rope Land

image
  • Launch: Mid-July
  • Gameplay: Rope-untying, conventional design
  • Comparable titles: Twisted Tangle
  • Goal: Low-risk market test
  • Result: No significant monetization

---

Pixel Flow’s Differentiated Design

image

Key influence: Rollic’s split screen design for hybrid-casual games.

Loom built upon this idea with both visual and mechanical innovations:

image

Conveyor-belt shooting + pixel art: double-layered visual depth.

---

Why Micro-Innovations Matter

In saturated hybrid-casual markets, studios without massive budgets rely on:

  • Novel mechanics (multi-direction elimination)
  • Distinct visuals (pixel art shooting)
  • Tight monetization loops

AI-assisted creation, publishing, and analytics now play a role here. Platforms like

AiToEarn provide:

  • AI-powered content generation
  • Cross-platform publishing (Douyin, Kwai, WeChat, Bilibili, Xiaohongshu, Facebook, Instagram, YouTube, X (Twitter), etc.)
  • Performance analytics and model rankings

---

Gameplay Overview — Split-Screen Elimination Meets Shooting Mechanics

Lower half: Similar to Block Jam 3D elimination. Shooter “pigs” scroll upward in 2–4 columns, each with:

  • Unique colors
  • Bullet counts

Upper half: Pixel art composed of colored blocks surrounded by a counter-clockwise conveyor belt.

Players place pigs on the belt; they shoot inward to eliminate matching-color blocks.

Win / Loss Conditions

  • Win: All pixel art blocks cleared
  • Loss: Rack becomes full

---

Strategic Twist Compared to Knit Out

Knit Out — vertical unraveling only.

Pixel Flow — conveyor belt enables elimination from all four directions, adding depth and variability.

---

Advertising Approach

image

Two ad bursts in October (Oct 7–9 & Oct 24–26).

  • Max creatives: 8/day
  • Peak impressions: 35,000+
  • Focus: Direct gameplay visuals
  • Pig shooters replaced by tanks in ads
image

---

Balanced Difficulty Curve

image

Game occasionally spawns useless-color pigs to block rack slots.

Difficulty mechanics include:

  • Color mismatches between pigs and pixel art
  • Wider shooter racks (2 → 4 columns)
  • Similar colors to confuse players

---

New Mechanics in Early Levels

  • Hidden Shooter (Level 8): Conceals all pig colors except top row until scrolled
  • Connected Shooter (Level 14): Linked pigs must clear blocks together, occupy rack until all are eliminated
image

---

Monetization Items

  • Rack space expansion
  • Purchasable only via single in-game currency (coins)

Progression feels gradual and fair, with no forced monetization spikes before Level 30.

image

---

Conclusion — Why Pixel Flow Works

Pixel Flow elevates Rollic’s split-screen formula, combining:

  • Strategic multi-direction elimination
  • Visual charm (pig characters, shooting animations)
  • Well-tuned difficulty curve
  • Minimal yet effective ad campaigns

Loom Games proves that deep refinement of core mechanics outranks simple cloning.

---

AI Tools for Modern Game Creators

Platforms like AiToEarn官网 enable studios to:

  • Generate AI-driven creative assets
  • Publish across multiple social channels instantly
  • Analyze performance with AI model ranking

For indie developers and hybrid-casual designers: Combining sharp game design + integrated AI publishing workflow can transform a modest project into a million-dollar title.

Read more