Halo comes to PS5, but the console wars are long over
The Console Wars Are Over
Last week, GameStop — the world’s largest video game entertainment retailer — declared on X that the so-called “console wars” had ended, a claim that quickly stirred heated discussion among gamers.

The spark? A symbolic handshake: Halo: Combat Evolved, Xbox’s iconic exclusive, is coming to PlayStation 5 in 2026.
In reality, consoles stopped viewing each other as primary rivals long ago — the “console wars” have been effectively over for years.
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Sony: Prioritizing Games Over Consoles
Sony moved past its fixation on exclusivity years ago. It has:
- Gradually brought PlayStation titles to PC.
- Released classics like Patapon and Everybody’s Golf: World Tour on Nintendo Switch — a longtime rival.

PlayStation 5’s Winning Streak
- 80M+ units sold globally — one of the best-selling consoles ever.
- PS5’s ecosystem has earned more profit than all previous PlayStation generations combined.

Despite this, Sony is more than a hardware business — it’s a content powerhouse. From Walkman to premium headphones and TVs, hardware matters, but Sony’s music and film divisions wield greater global cultural influence.
> “We are a creative entertainment company built on a foundation of solid technology.”
> — Takechika Tsurutani, Sony (China) President

▲ Death Stranding 2, PS5 exclusive for 2024
Profit Model: Sell the Hardware at a Loss, Win Through Games
Historically, Sony:
- Priced consoles below cost to encourage adoption.
- Monetized through game sales.
But the real competition is no longer Xbox or Nintendo — it’s the smartphone. Mobile devices dominate leisure time via social media, videos, and games.
Rise of Micro Dramas
Short, bingeable series — emerging first in China — are now global hits. Example:
- ShortReel: 70M monthly active users in the U.S.; if 10% pay, annual revenue could hit $1B.

Mobile micro dramas are easy to consume during fragmented free time, unlike lengthy AAA console games.

▲ Soul of Mount Youtei, PS5 exclusive for 2024
The Challenge for AAA Gaming
- High production costs
- Growing player expectations
- Shrinking paying audience
Sony’s solution: reach more platforms, expand its audience, and treat consoles as optional premium devices rather than the sole destination.
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Microsoft Xbox: From Hardware Battles to Platform Ubiquity
When Halo was confirmed for PS5, Microsoft CEO Satya Nadella remarked:
> “The competition for games isn’t other games, it’s short videos.”

Pressures on Xbox
- Microsoft targets 30% profit margins for Xbox (vs. historical 10–20%).
- Actions taken:
- Studio closures
- Project cancellations
- Game Pass price hikes
- Thousands of layoffs
The costly “console war” model doesn’t fit this vision.
Game Pass as the Flagship
- Declining console sales offset by growth in subscriptions and services.
- Massive acquisitions (Activision Blizzard, Bethesda) expanded Microsoft’s first-party library.

Microsoft wants players to play anywhere:
- Consoles
- PCs
- Mobile
- Cloud gaming
- Smart TVs

The Future Xbox: Hybrid PC-Console Devices
Nadella:
> “People think consoles and PCs are different. We build consoles to make a better-performing PC for gaming.”
Possible features:
- Windows-based handhelds/consoles
- Optimized “Xbox interface” over full OS
- Support for Steam, Epic, and more

Implication: The “Xbox” brand may evolve into a software/service layer rather than fixed hardware.
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Nintendo: Opting Out of the War
Nintendo still plays the exclusive card — don’t expect Mario or Zelda on PS5 or Xbox anytime soon.

Strength in Ecosystem Control
- Hardware sales are a key profit driver.
- Switch success comes from compelling first-party titles, not powerful specs.

Switch 2 Strategy:
- Support for third-party blockbusters (Cyberpunk 2077, Hogwarts Legacy)
- Expand versatility: console + handheld + unique gameplay (Ring Fit Adventure)


Beyond Gaming
Nintendo is evolving into a full IP entertainment company:
- Theme parks
- Movies (The Super Mario Bros. Movie)
- Cross-media storytelling to keep characters culturally relevant
Miyamoto:
> “Nintendo won’t chase high-spec hardware wars. We’ll make unique entertainment across games, movies, parks, and more.”

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The Bigger Picture
The “console war” ended when the real fight shifted to competing for audience time.
- Sony → Content-first
- Microsoft → Services-first
- Nintendo → Experiences-first
For players, there’s no need to choose a “side” — the goal is simply finding joy, whether gaming, streaming, or scrolling social feeds.
And for creators, the parallel is clear: cross-platform strategy is king. Tools like AiToEarn官网 show how AI-powered content can be produced once, then distributed everywhere — YouTube, Bilibili, Instagram, Douyin, and more — with unified analytics and monetization.
Just as Nintendo extends Mario into films and parks, creators (and game publishers) will increasingly extend their content beyond a single platform — because the real competition now is for attention.