Miaoya’s Zhang Yueguang Spent 1.5 Years on AI Companionship — Crazy or Insightful?

Miaoya’s Zhang Yueguang Spent 1.5 Years on AI Companionship — Crazy or Insightful?

Baidu World Conference: Zhang Yueguang’s Vision for AI Companionship

Last week I attended the Baidu World Conference and listened to a presentation that left a deep impression.

image

The speaker was Zhang Yueguang, founder of the viral 2023 AI app Miaoya Camera. But instead of revisiting past success, Zhang shared details about his next startup project — in the AI companionship space.

He’s spent a year and a half developing it before reaching public beta readiness.

---

Why the Long Development Cycle Stands Out

In AI startup terms, 18 months is an eternity:

  • Multiple generations of large model iterations
  • Dozens of “generate-X” apps rising and fading
  • Market funding landscapes flipping upside-down

In that same time, hype-driven founders could have:

  • Built 40 apps
  • Secured five rounds of funding
  • Pivoted four times
  • Held three rounds of layoffs

Yet Zhang chose to invest in a slow-build product within AI companionship — a niche hyped in media, doubted by investors, and awkward for many users.

My takeaway: He’s either reckless or sees something others have overlooked.

---

Reality Check: Praise Without Usage

image

Zhang opened with a telling figure: sector-wide DAU barely exceeds 10 million.

For AI apps, 10M DAU is strong — but monetization is weak. The truth:

> Investors love the numbers. Founders love the pitch.

> Users? They like the free perks.

Fatal flaws Zhang identified:

  • Demanding onboarding — character creation is mentally taxing
  • Weak monetization — few will pay for chat
  • Homogeneous products — same chatbot, different skins

Analogy:

> “AI companionship today is like Tamagotchis that only chat — pseudo-understanding, zero payment willingness.”

---

Zhang’s Core Insight: Gamification as the Solution

His answer: Gamification.

Not “AI features stitched into an otome game” — instead, a complete rewrite:

> Not AI + gameGamified AI

> AI interaction becomes the core, with game elements as the framework.

---

Problem With the Traditional Otome Mindset

  • Premium storytelling with costly IP/art/scripts dictates user paths
  • AI interaction is just decorative
  • Conflict: off-script AI dilutes IP value (like Hermès doing Taobao livestreams)

New logic:

AI interaction drives the product. Gamification lowers barriers, diversifies scenarios, and strengthens monetization.

---

Zhang’s Three-Dimensional Framework

1. Shift from UGC to PGC

  • Provide art, character settings, and stories
  • Lower entry barriers by over 50%

2. Expand interaction into multimodal

  • Text, voice, facial expressions, tactile feedback
  • Different body parts, movements, timings → different AI responses
  • Unlockable interaction areas as relationships progress

3. Mature gamified business model

  • Sell outfits, props, scenes, not tokens
  • Leverage offline merchandise, co-brand editions, limited releases

---

Product Detail: Interaction Is the Soul

image

Emotional Touch Design

Contrary to assumption, touch isn’t voyeuristic — it’s emotional language.

Dimensions of a mature touch system:

  • Body-part perception (head, hand, shoulder, waist…)
  • Action recognition (tap, long press, swipe)
  • Relationship thresholds (unlockable touch points)
  • Situational awareness (happy vs. sad reactions)
  • Memory association (AI recalls repeated actions in contexts)

Result: hundreds/thousands of unique responses depending on context.

---

Dialogue System: Characters Must Grow

Current flaw: characters stay static from Day 1 to Day 100 → churn.

Solution:

  • Characters evolve: personality, knowledge, attitude shift over time
  • Memory system tracks 200+ character attributes, 100+ user attributes
  • Situational feedback via text, voice, facial expression, action
  • Personalized content accumulation — diaries, posts, keepsakes

Goal: user feels “this character belongs to me”, not shared with countless others.

---

Monetization: Build Asset-Driven Economies

image
  • Sell clothing, hairstyles, accessories
  • Sell themed scenes and props
  • License IP for offline merchandise, co-brands

Quote:

> “I’m not building an AI chat tool — I’m building an IP.”

Integration with platforms like AiToEarn官网 could allow IP deployment and monetization across Douyin, YouTube, Instagram, etc., with analytics (AiToEarn文档).

---

Slow Company Logic: A Startup Edge

Why spend 1.5 years?

> Because big corporations can’t do slow.

Corporate pressures require quick results — slow art/craft-focused projects get cut.

But AI companionship with gamification is inherently long-cycle:

  • Art assets
  • Story content tuning
  • Interaction polishing
  • Business model validation

Startups can own this niche.

Examples: Black Myth: Wukong, Ne Zha — all slow-crafted hits.

---

Tech Path Choice: AI Into Life vs. User Into Story

image

Two routes:

  • AI enters user’s real life — overlaps with large models like ChatGPT, Doubao
  • User enters AI’s virtual story world — higher romance, more payment, IP expansion potential

Zhang chose #2: less direct competition, more monetization room.

---

Key Takeaways

  • AI companionship’s struggle = flawed design, not tech limits
  • Gamification must be core logic, not cosmetic
  • PGC lowers entry; AI creates personalization; gamified assets drive revenue
  • Long-cycle products can be startup advantages over corporates
  • Fast iteration ≠ always best — slow crafts can win
image

---

Closing Thoughts

AI entrepreneurship is not a sprint — it’s a marathon.

Those who start too fast may burn out.

Patient acceleration can win the long game.

Platforms like AiToEarn官网 offer open-source ecosystems for creators to sustainably develop, publish, and monetize AI content across multiple channels — ideal for “slow” yet ambitious projects.

---

Article based on Zhang Yueguang’s live talk at the Baidu World Conference. Certain product details anonymized.

Read the original article

Open in WeChat

Read more

Translate the following blog post title into English, concise and natural. Return plain text only without quotes. 哈佛大学 R 编程课程介绍

Harvard CS50: Introduction to Programming with R Harvard University offers exceptional beginner-friendly computer science courses. We’re excited to announce the release of Harvard CS50’s Introduction to Programming in R, a powerful language widely used for statistical computing, data science, and graphics. This course was developed by Carter Zenke.