8 Products with Annual Revenue Growth Over 100 Million — Who Wins the Biggest Overseas “Bonus” in 2025?

8 Products with Annual Revenue Growth Over 100 Million — Who Wins the Biggest Overseas “Bonus” in 2025?

Is the Future of the Casual Market a Battle Between Turkey and China?

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Cover image generated by AI

Produced by|White Whale Overseas Editorial Department

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Introduction

Gaming media Gamigion recently published a chart (based on AppMagic data) showing encouraging growth:

At least 8 overseas casual mobile games saw year-on-year revenue growth exceeding USD 10 million in 2025, accounting for about half the list.

However, after confirming with AppMagic, we found the comparison was actually full-year 2024 vs. the first nine months of 2025 — meaning the full-year 2025 growth may be even higher.

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Image source: Gamigion

To obtain more reasonable statistics, we collaborated with AppMagic to analyze revenue changes among domestic casual game developers over the past year.

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Defining Our Analysis

Scope & Category Rules

  • "Casual games" here refers to tracks with strong performance this year and high domestic developer participation — including hybrid casual, match-3, and merge games.
  • Simulation management and social party games are excluded.
  • Data timeframe: We compared Q1–Q3 2025 vs Q1–Q3 2024 to avoid fluctuations observed in October 2025.
  • Benchmark:
  • Selected Top 18 casual products by growth in 2025 Q1–Q3, based on USD 15 million (approx. RMB 107 million) minimum year-on-year growth.

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In the 2025 Q1–Q3 global game revenue growth chart,

8 products are by domestic developers (yellow). Olleyo is likely backed by a Chinese firm.

Source: AppMagic

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Most domestic titles did not gain over 10 million downloads,

except Gossip Harbor (+29.07M downloads).

Source: AppMagic

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Growth-chart games mostly originate from China (red) or Turkey (yellow).

Source: AppMagic

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Most successful games launched Nov 2021–July 2024.

Sources: data.ai, AppMagic

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Key Observations

1. Merge Games Lead Growth Over Hybrid Casual

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Merge, Match-3, and Hybrid casual are all represented,

but Merge is the most numerous. Source: Diandian Data

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Revenue growth: Match-3 (blue) and Merge (orange) dominate,

Hybrid casual trails, except Color Block Jam.

Source: AppMagic

Top Performers (Q1–Q3 2025):

  • Gossip Harbor (Merge) — +USD 100M+ growth (#1)
  • Royal Kingdom (Match-3) — +USD 100M+ growth (#4)
  • Color Block Jam (Hybrid) — ~USD 85M growth (#3)

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Chinese vs Turkish vs Vietnamese

  • Chinese: Focus on Match-3 & Merge. Heavy-game studios like DianDian Interactive entering casual market.
  • Vietnamese: Specialize in hybrid casual.
  • Turkish: Strong across all genres.

Leaderboard Breakdown:

  • China: 8 titles
  • Turkey: 7 titles
  • Vietnam: 2 titles
  • Germany-listed Olleyo: likely Chinese-backed.

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3. Western Developers Cooling Off

Big names like King, Playrix, and Metacore — famous for Match-3/Merge — have no entries in the growth leaderboard.

Suggests:

  • Existing hits have plateaued.
  • New titles haven't scaled successfully.

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4. Fine-Tuning Takes 1–2 Years

Most top-growing games scaled 1–4 years after launch.

Only Goods Puzzle launched in 2025 and grew fast.

Casual games require ~1–2 years optimization before revenue spikes.

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5. "Low Downloads, High Revenue" Phase

Revenue growth often outpaces download growth.

Example:

  • Gossip Harbor: +29M downloads
  • Seaside Escape: downloads declined, yet revenue rose.

This points to:

  • Better conversion of paying users.
  • Reactivation of lapsed players as key growth drivers.

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Cracking the Japanese Market

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Japan is now Top 3 market for many outbound casual games in 2025,

a shift from 2024 when it ranked lower.

Top Revenue-Growth Titles with Japan in Top 3:

  • Gossip Harbor
  • Seaside Escape
  • Merge Cooking
  • Tasty Travels
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Gossip Harbor reached over USD 7.3M/month in Japan by Sept 2025.

Source: AppMagic

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Japan downloads spiked in 2025 — Gossip Harbor led the way.

Source: AppMagic

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Ad Strategy in Japan

  • High emotional impact creatives work best.
  • Example: "tragic" 3D animation of a lonely girl needing rescue.
  • All ads free from obvious AI-generated traces.
  • Peak impressions exceeded 50M.
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High impressions despite limited creatives.

Source: Guangdada

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Cute characters + emotional narratives resonate in Japan.

Image: Guangdada

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Addressing Ad Misrepresentation

Localized creatives clearly show authentic gameplay to build trust.

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Localized ad clarifies content authenticity | Facebook

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Turkish Studios: Consistent New Hits

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Turkish hits like Royal Match cultivated Japan early — now many new titles appear:

  • Match-3: Royal Kingdom, Match Villains
  • Hybrid casual: Color Block Jam

Strength: Turkey sustains output across all genres with high-quality new releases.

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Hybrid Casual Success Case: Color Block Jam

  • Core mechanic: simple sliding puzzle ("Huarong Dao" style)
  • Leveraged numerical balancing to sustain engagement & monetization
  • Smooth difficulty progression encourages natural spending/ad viewing

Chinese developers often focus on theme variation but may need stronger numerical design expertise.

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Final Thoughts

2025 Casual Gaming Battlefront:

  • China: Operational excellence in specific tracks/markets.
  • Turkey: Mature, industrialized casual development — broad genre coverage.

Challenge for Chinese developers:

Shift from "going global" to building sustainable innovation capacity — blending creative originality with numerical design expertise.

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Data Sources

SimilarWeb, Diandian Data, Semrush, Guangdada, AppMagic, and other third-party platforms.

Figures are indicative and may differ from actual values.

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Platforms Empowering Global Expansion

Tools like AiToEarn官网 offer:

  • AI-generated content creation
  • Cross-platform publishing (Douyin, Kwai, WeChat, Bilibili, Rednote, Facebook, Instagram, LinkedIn, Threads, YouTube, Pinterest, X)
  • Analytics & AI model rankings (AI模型排名)
  • Open-source ecosystem for efficient global launches

By reducing friction between production and distribution, such platforms mirror the operational efficiency seen in top-performing game studios.

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